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FIELD MANUAL / 02v1.2.0

Tower combinations

Create 21 unique combinations from 7 base towers. This official table uses the same recipes and English tower descriptions as the game.

7Base towers
21Unique combinations
28Total tower types

Merge towers at the same level

  • Same type + same level: The tower gains one level. Identical combo towers can also merge to level up.
  • Different base types + same level: They form the tower listed below, at the same level as the ingredients.
  • Different combo types: They cannot form a new combination. Select a tower to see its available merge candidates.

Example: Bow Lv.1 + Bow Lv.1 → Bow Lv.2. Bow Lv.1 + Laser Lv.1 → Rail Arrow Lv.1. Different levels cannot merge; ingredient order does not change the result.

See beginner combinations and placement examples

7 base towers

Combine damage towers with towers that hold enemies in place. Each type has its own attacks and automatic targeting priorities.

Bow

Cheap, steady single-target damage

Cheap, steady single-target damage.

Best early filler. Use it to cover long straight paths before saving for utility towers.

Laser

Fast instant shots

Fast instant shots that hunt speedy leaks.

Best against fast enemies or anything slipping near the exit. It prioritizes speed and progress.

Bomb

Radial splash damage

Radial splash damage around impact.

Best where enemies bunch up around turns. Center hits are stronger; edge hits still splash.

Ice

Strong slow and brief freeze

Strong slow; repeated hits briefly freeze.

Best before Bomb or Dark Star zones. It buys time, and repeated hits can stop non-boss enemies.

Tornado

Emergency crowd control

Emergency crowd control with low damage.

Best near the exit or before a kill zone. Bosses resist it, but it still buys a moment.

Dark Star

Slow boss-killer

Slow boss-killer with max HP bonus damage.

Best saved for bosses and high-HP enemies. It prioritizes bosses first.

Sniper

Extreme-range precision fire from distant corners

Deals 50% more damage when fired from at least 260 range.

Keep it pure for the long-shot bonus, or merge it with any other base tower for specialized long-range utility.

All 21 combinations

Merge the two base ingredients in each row at the same level. Roles and effects match the in-game tower encyclopedia.

Ingredients, results and effects for every combination. Scroll the table horizontally on small screens.
IngredientsCombo towerRole and effects
Bow
+ Laser
Rail ArrowPiercing anti-leak line shot
Long-range beam arrow that cuts through up to three enemies in a lane.Strong on long straight paths.
Bow
+ Bomb
Explosive ArrowCheap splash damage
Keeps Bow flexibility while adding a compact explosion on impact.A budget-friendly way to reinforce turns.
Bow
+ Ice
Frost ArrowFast single-target slow
A quick arrow that chills leaks and freezes enemies already slowed.Useful against fast enemies near the exit.
Bow
+ Tornado
Gale ArrowLong-range emergency stun
A control arrow that knocks one target into the air without giving up Bow reach.Buys time from far away.
Bow
+ Dark Star
Eclipse ArrowPrecise elite hunter
A long-range arrow that adds max-HP bonus damage against bosses and bulky enemies.Starts boss damage early from long range.
Laser
+ Bomb
Plasma MortarFast compact splash
A quick plasma shell that lands smaller explosions more often than Bomb.Good into dense streams.
Laser
+ Ice
Cryo BeamHitscan slow control
A precise beam that damages and chills fast enemies before they leak.Stops quick enemies before they slip away.
Laser
+ Tornado
Storm BeamPiercing beam control
A beam that clips multiple enemies and briefly disrupts their movement.Best on straight lanes.
Bomb
+ Ice
Frost BombSplash slow and freeze setup
Hits a cluster, slows the area, and roots enemies already chilled or near the center.Great around crowded turns.
Bomb
+ Tornado
Cyclone MineArea burst and stun
A blast that deals splash damage and lifts survivors caught near the impact. Bosses are only disrupted briefly.A strong emergency stop for packed enemies, but weak boss control.
Bomb
+ Dark Star
Singularity BombHeavy gravity explosion
A high-tier bomb that crushes groups and adds a max-HP bite to tough enemies.Heavy late-game area pressure.
Ice
+ Tornado
BlizzardWide crowd control
A larger control zone that trades damage for repeated slow and freeze pressure.Focuses on holding enemies in place.
Ice
+ Dark Star
Frozen EclipseBoss slow and burst
A dark frost shot that slows priority targets while burning a slice of max HP.Keeps bosses inside your kill zone.
Tornado
+ Dark Star
Gravity WellHigh-tier enemy trap
Creates a heavy impact zone that slows and pins enemies without lifting them.A grounded control effect that does not look airborne.
Laser
+ Dark Star
Void RayBoss-focused burst beam
A precise long-range ray with max-HP bonus damage for bosses and bulky enemies.Premium late-game boss pressure.
Bow
+ Sniper
Piercing BallistaExtreme-range line piercing
Pierces up to 3 enemies in a line, dealing 65% damage to downstream targets.Slightly shorter than pure Sniper, but clears long lanes with one heavy bolt.
Laser
+ Sniper
Rail SniperRapid long-range hitscan
Instantly attacks fast or leading enemies without projectile travel time.Trades per-shot power for reliable hits and a much faster firing cycle.
Bomb
+ Sniper
Siege MortarLong-range heavy splash
A slow shell explodes across a wide 112 radius for heavy area damage.Bombards crowded turns from cells far away from the path.
Ice
+ Sniper
Cryo SniperLong-range slow and freeze
Slows its target and applies a longer freeze if the enemy was already slowed.Pins the leading enemy early so it stays inside your main damage zone.
Tornado
+ Sniper
Storm HarpoonLong-range single-target airborne control
Lifts a distant leading enemy and briefly interrupts bosses.Stops sudden leaks from across the map.
Dark Star
+ Sniper
Void SniperShield-breaking boss execution
Adds max-HP damage against bosses and bulky enemies.A slow, heavy shot built to pressure shielded bosses and aura-protected targets.

Merging and placement tips

  • Early defense: Start with Bow for basic coverage. Add Laser when fast enemies slip through.
  • Crowded corners: Pair Bomb-family splash damage with Ice-family slows to give your towers more time to attack.
  • Bosses: Prepare Dark Star and combos with max-HP damage. Check Boss First targeting in tower details.
  • Long-range roles: A pure Sniper gains 50% damage at 260+ range. Sniper combos trade that bonus for specialized piercing, hitscan, splash or control abilities.
  • When tiles run out: Prepare ingredients in the two-slot Merge Workbench. Waiting towers do not attack, and battle pauses while the workbench is open.

For the full progression flow, read the game guide. For accounts and saving, visit the FAQ.

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